AI Insights · Timothy · October 2021
Top 5 Historical Games on Android in Middle East Q3 2021
Discover the performance of the top 5 historical games on the Android platform in the Middle East during Q3 2021, focusing on weekly downloads, revenue, and active user trends.
Performance of Top 5 Historical Games on Android in Middle East Q3 2021
In the third quarter of 2021, the top historical games on the Android platform in the Middle East demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each game's performance. The data presented here is sourced from Sensor Tower, where more detailed insights can be found.
1945 Air Force: Airplane games
This game from 1SOFT showed a steady increase in weekly revenue, starting at $1.6K at the end of June and peaking at around $3.3K by the end of August. Weekly downloads saw significant growth, beginning at 18.9K in late June and reaching 81.5K by the end of September. The weekly active users also followed a similar trend, starting at 105K and ending the quarter at approximately 309K.
Comics Bob
Published by SayGames Ltd, this game experienced fluctuations in weekly downloads, starting at 38K in late June and ending at 20.9K in late September. The weekly active users showed a declining trend, beginning at 68.6K and dropping to around 39.7K by the end of the quarter. Notably, the game did not generate any revenue during this period.
My Child Lebensborn LITE
Sarepta Studio's game had a unique performance pattern. Weekly revenue peaked at $724 in mid-July but gradually declined to $31 by the end of September. Downloads showed a significant spike in early July at 76.1K but dropped to 2.1K by the end of the quarter. Weekly active users mirrored this pattern, peaking at 73.9K in early July and decreasing to 4.2K by the end of September.
Royal Match
Dream Games, Ltd.'s Royal Match saw a consistent increase in weekly revenue, starting at $13.9K and reaching $24.1K by the end of September. Weekly downloads were relatively stable, fluctuating around the 8K-12K range. The game's weekly active users steadily increased from 28.9K at the end of June to about 50.1K by the end of September.
Shadow Fight 2
NEKKI's Shadow Fight 2 had modest revenue figures, peaking at $677 in mid-September. Weekly downloads varied, starting at 7.8K in late June and decreasing to 6.1K by the end of September. Active users showed a similar declining trend, from 59.7K at the beginning of the quarter to 51.7K at the end.
These insights provide a snapshot of the historical games' performance in the Middle East on the Android platform during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.